Mihai Mașala

People

Mihai Mașala

PhD Student

Institute of Mathematics of the Romanian Academy

Vision & language · Romanian LLMs · Event graphs

Drd. Ing. Mihai Masala received his Bachelor’s degree in Computer Science from University Politehnica of Bucharest in 2017. In 2019 he was awarded his M.Sc. in Computer Science with focus on Artificial Intelligence. His field of research was Natural Language Processing with a strong focus on question answering techniques and chat conversations analysis. He is currently a PhD student at The Institute of Mathematics of the Romanian Academy working on bridging the gap between computer vision and natural language processing through story graphs.

Publications with the lab (11)

Authoring for Living Worlds: Tool-Constrained LLM Agents for Executable Multi-Actor Scenarios

Nicolae Cudlenco, Mihai Masala, Marius Leordeanu

Proceedings of the European Conference on Computer Vision (ECCV), 2026

Abstract

Authoring a multi-actor scenario for a living 3D world, where every action changes its state, and each action’s validity depends on the state accumulated before it, demands the freedom of storytelling and the rigor of simulation at once. We author such scenarios with LLM agents, as Graphs of Events in Space and Time (GESTs) that a simulation engine executes deterministically into narrative videos with per-frame spatial, temporal, and semantic ground truth. A staged pipeline driving a flagship LLM, the standard design in video generation, failed outright: the model violates rules stated verbatim in its prompt, and cannot track the dynamic world state. We answer with a constraint-enforcing tool layer: our Director and Scene Builder agents explore the world’s capabilities page by page and build every scene through operations checked against simulator state, so every specification they emit is valid by construction. Because we generate each seed text from an existing scenario graph, we can measure reconstruction: the agent authors its own graph from the text alone, yet matches the original at 0.83 F1 on its events, each action with its participants (0.55 for a random scenario of the same kind), and 0.77 on their ordering (0.43 random). End to end: the standard staged pipeline produced 0 executable specifications in 50 attempts; our agents, driving a budget model, execute 20 of 25 (80%), and are, to our knowledge, the first to exercise the full expressive capacity of GEST.

GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models

Nicolae Cudlenco, Mihai Masala, Marius Leordeanu

Proceedings of the Asian Conference on Computer Vision (ACCV), 2026

Abstract

Game engines hold what video models struggle to learn: a complete, explicit world state behind every frame. We turn one into a data instrument. GEST-Engine, our production-grade open-source system, deterministically executes Graphs of Events in Space and Time (GESTs), whether procedurally generated or derived from text, into videos of synchronized multi-actor scenarios, recording ground truth as it renders: 3D entity and camera state, pairwise spatial relations, event-to-frame mappings, instance segmentation, and long descriptions, at zero marginal annotation cost. With it we release GTASA, a 938-video sample of what the system can generate at arbitrary scale, carrying, to our knowledge, the densest spatial-relation coverage of any video dataset: a complete entity-pair relation graph at every frame, ~84x denser than the state of the art, frame-for-frame. We validate GTASA both qualitatively, through human evaluation of physical validity and semantic alignment where frontier neural generators, given the same prompts, largely fail, and quantitatively, with GTASA pretraining improving VideoLLaMA3 video captioning. Probing six frozen video encoders across 11 spatio-temporal tasks enabled by GTASA’s exact 3D ground truth, a previously untestable inter-entity relational probe of frozen video features, reveals that who-is-near-whom barely rises above chance for all of them. We release the engine, the corpus, and the benchmark, making this gap a measurable, trainable target.

Înţelegi Românește? A Recipe for Romanian Vision-Language Models

Mihai Masala, Marius Leordeanu, Mihai Dascalu, Traian Rebedea

arXiv preprint, 2026

Abstract

Vision-Language Models (VLMs) largely follow the text-only LLM trajectory, excelling on English benchmarks but sharply degrading on low-resource languages, where neither large-scale image-text corpora nor culturally grounded evaluations exist. We present a systematic study of building a language-specific VLM for Romanian, covering the full pipeline from data construction to architectural choices. We translate established English VLM training and evaluation corpora into Romanian, applying machine translation to textual annotations and to in-image text, preserving visual grounding while adapting the textual content. Using this data, we train and ablate a series of VLMs to isolate the contribution of (i) vision backbones of varying scale and pretraining, (ii) language backbones from multilingual to Romanian-adapted LLMs, and (iii) OCR-style image-text data. We further curate HoraVQA, a culturally native evaluation set grounded in Romanian everyday scenes. Romanian-adapted VLMs consistently outperform their same-sized counterparts and, across all evaluated benchmarks, even surpass models from the next larger size category.

The GEST-Engine: From Event Graphs to Synthetic Video. A Full Technical Report

Nicolae Cudlenco, Mihai Masala, Marius Leordeanu

arXiv preprint, 2026

Abstract

We present the GEST-Engine, a complete system that goes from natural-language text to fully-annotated multi-actor video. At its core is an explicit world model: rather than encoding state as a learned latent, the engine maintains a complete, inspectable representation of the world (which actors exist, where they are, what they are doing, which objects they hold, and how events relate in time and space), expressed as a formal Graph of Events in Space and Time (GEST) and realized deterministically inside the open world of a commercial game engine driven through an open-source multiplayer scripting framework. GESTs are produced either procedurally or by an agentic text-to-GEST system in which an LLM Director plans a story through tool calls validated by a programmatic state backend, so every generated specification is executable by construction. A GEST then enters a four-stage execution pipeline: graph parsing and validation, entity and action grounding, temporal orchestration (Allen-style constraints resolved by Floyd-Warshall transitive closure), and execution and capture. In a single simulation pass the engine emits frame-aligned RGB video, dense per-pixel depth, instance segmentation, per-actor skeletal pose, per-frame pairwise spatial-relation graphs, 2D bounding boxes, event-to-frame temporal mappings, and natural-language descriptions, all at zero marginal annotation cost. We further describe an in-game world editor, runtime capability extraction, a text-generation pipeline, and a production system that renders corpora at scale across parallel virtual machines. Because every frame traces back to a semantic specification, the engine guarantees object permanence, multi-actor coordination, and temporal consistency by construction, making its output valuable as training data, evaluation benchmarks, and diagnostic tools for video understanding.

From vision to language through graph of events in space and time: An explainable self-supervised approach

Mihai Masala, Marius Leordeanu

arXiv preprint, 2025

Abstract

The task of describing video content in natural language is commonly referred to as video captioning. Unlike conventional video captions, which are typically brief and widely available, long-form paragraph descriptions in natural language are scarce. This limitation of current datasets is due to the expensive human manual annotation required and to the highly challenging task of explaining the language formation process from the perspective of the underlying story, as a complex system of interconnected events in space and time. Through a thorough analysis of recently published methods and available datasets, we identify a general lack of published resources dedicated to the problem of describing videos in complex language, beyond the level of descriptions in the form of enumerations of simple captions. Furthermore, while state-of-the-art methods produce impressive results on the task of generating shorter captions from videos by direct end-to-end learning between the videos and text, the problem of explaining the relationship between vision and language is still beyond our reach. In this work, we propose a shared representation between vision and language, based on graphs of events in space and time, which can be obtained in an explainable and analytical way, to integrate and connect multiple vision tasks to produce the final natural language description. Moreover, we also demonstrate how our automated and explainable video description generation process can function as a fully automatic teacher to effectively train direct, end-to-end neural student pathways, within a self-supervised neuro-analytical system. We validate that our explainable neuro-analytical approach generates coherent, rich and relevant textual descriptions on videos collected from multiple varied datasets, using both standard evaluation metrics, human annotations and consensus from ensembles of state-of-the-art VLMs.

Towards zero-shot & explainable video description by reasoning over graphs of events in space and time

Mihai Masala, Marius Leordeanu

arXiv preprint, 2025

Abstract

In the current era of Machine Learning, Transformers have become the de facto approach across a variety of domains, such as computer vision and natural language processing. Transformer-based solutions are the backbone of current state-of-the-art methods for language generation, image and video classification, segmentation, action and object recognition, among many others. Interestingly enough, while these state-of-the-art methods produce impressive results in their respective domains, the problem of understanding the relationship between vision and language is still beyond our reach. In this work, we propose a common ground between vision and language based on events in space and time in an explainable and programmatic way, to connect learning-based vision and language state of the art models and provide a solution to the long standing problem of describing videos in natural language. We validate that our algorithmic approach is able to generate coherent, rich and relevant textual descriptions on videos collected from a variety of datasets, using both standard metrics (e.g. Bleu, ROUGE) and the modern LLM-as-a-Jury approach.

OpenLLM-Ro - Technical Report on Open-source Romanian LLMs

Mihai Masala, Denis C. Ilie-Ablachim, Dragos Corlatescu, Miruna Zavelca, Marius Leordeanu, Horia Velicu, Marius Popescu, Mihai Dascalu, Traian Rebedea

arXiv preprint, 2024

Abstract

In recent years, Large Language Models (LLMs) have achieved almost human-like performance on various tasks. While some LLMs have been trained on multilingual data, most of the training data is in English. Hence, their performance in English greatly exceeds their performance in other languages. This document presents our approach to training and evaluating the first foundational and chat LLM specialized for Romanian.

Vorbești Românește? A Recipe to Train Powerful Romanian LLMs with English Instructions

Mihai Masala, Denis C. Ilie-Ablachim, Alexandru Dima, Dragos Corlatescu, Miruna Zavelca, Ovio Olaru, Simina Terian, Andrei Terian, Marius Leordeanu, Horia Velicu, Marius Popescu, Mihai Dascalu, Traian Rebedea

Findings of the Association for Computational Linguistics: EMNLP, 2024

Abstract

In recent years, Large Language Models (LLMs) have achieved almost human-like performance on various tasks. While some LLMs have been trained on multilingual data, most of the training data is in English; hence, their performance in English greatly exceeds other languages. To our knowledge, we are the first to collect and translate a large collection of texts, instructions, and benchmarks and train, evaluate, and release open-source LLMs tailored for Romanian. We evaluate our methods on four different categories, including academic benchmarks, MT-Bench (manually translated), and a professionally built historical, cultural, and social benchmark adapted to Romanian. We argue for the usefulness and high performance of RoLLMs by obtaining state-of-the-art results across the board. We publicly release all resources (i.e., data, training and evaluation code, models) to support and encourage research on Romanian LLMs while concurrently creating a generalizable recipe, adequate for other low or less-resourced languages.

Explaining Vision and Language through Graphs of Events in Space and Time

Mihai Masala, Nicolae Cudlenco, Traian Rebedea, Marius Leordeanu

Proceedings of the IEEE/CVF International Conference on Computer Vision Workshops (ICCVW), 2023

Abstract

Artificial Intelligence makes great advances today and starts to bridge the gap between vision and language. However, we are still far from understanding, explaining and controlling explicitly the visual content from a linguistic perspective, because we still lack a common explainable representation between the two domains. In this work we come to address this limitation and propose the Graph of Events in Space and Time (GEST), by which we can represent, create and explain, both visual and linguistic stories. We provide a theoretical justification of our model and an experimental validation, which proves that GEST can bring a solid complementary value along powerful deep learning models. In particular, GEST can help improve at the content-level the generation of videos from text, by being easily incorporated into our novel video generation engine. Additionally, by using efficient graph matching techniques, the GEST graphs can also improve the comparisons between texts at the semantic level.

GEST: the Graph of Events in Space and Time as a Common Representation between Vision and Language

Mihai Masala, Nicolae Cudlenco, Traian Rebedea, Marius Leordeanu

arXiv preprint, 2023

Abstract

One of the essential human skills is the ability to seamlessly build an inner representation of the world. By exploiting this representation, humans are capable of easily finding consensus between visual, auditory and linguistic perspectives. In this work, we set out to understand and emulate this ability through an explicit representation for both vision and language - Graphs of Events in Space and Time (GEST). GEST alows us to measure the similarity between texts and videos in a semantic and fully explainable way, through graph matching. It also allows us to generate text and videos from a common representation that provides a well understood content. In this work we show that the graph matching similarity metrics based on GEST outperform classical text generation metrics and can also boost the performance of state of art, heavily trained metrics.

RoBERT – A Romanian BERT Model

Mihai Masala, Ştefan Ruşeţi, Mihai Dascălu

Proceedings of the International Conference on Computational Linguistics (COLING), 2020

Abstract

Deep pre-trained language models tend to become ubiquitous in the field of Natural Language Processing (NLP).These models learn contextualized representations by using a huge amount of unlabeled text data and obtain state of the art results on a multitude of NLP tasks, by enabling efficient transfer learning.For other languages besides English, there are limited options of such models, most of which are trained only on multi-lingual corpora.In this paper we introduce a Romanian-only pre-trained BERT model -RoBERT -and compare it with different multilingual models on seven Romanian specific NLP tasks grouped into three categories, namely: sentiment analysis, dialect and cross-dialect topic identification, and diacritics restoration.Our model surpasses the multi-lingual models, as well as a another mono-lingual implementation of BERT, on all tasks.